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Amnesia Custom Story: Guide to Horror / Do's and Don't for Scaring Players
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Kman Offline
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Post: #25
RE: Amnesia Custom Story: Guide to Horror / Do's and Don't for Scaring Players

(04-07-2012 02:13 AM)flamez3 Wrote:  
(04-06-2012 11:08 PM)kman Wrote:  Look at what sub-forum this is under. "Development Articles", the whole POINT of this sub-forum is for giving people tips on how you think they could make their custom story better.
Development articles are for tutorials on scripting and the HPL2 engine
(04-06-2012 11:08 PM)kman Wrote:  They're not saying "You MUST do your custom story EXACTLY LIKE THIS or it will be terrible", they're just giving some pointers on how THEY think you could make your custom story better.
Look at anyone asking for help with a jumpscare, and you will change your mind.
Development articles are for showing people how to make a good custom story, that includes mapping, scripting, story design and flow... Scare design. You're thinking of it in far too small of a scale, this sub-forum is for people looking for tips on how to create a custom story, and that requires a lot more than just scripting and mapping. And I'm not talking about help threads, I'm talking about threads that are made specifically addressing scare designs and jumpscares in general. Threads that've been derailed to a certain topic =/= threads dedicated to a topic.

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(This post was last modified: 04-07-2012 02:59 AM by Kman.)
04-07-2012 02:58 AM
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RE: Amnesia Custom Story: Guide to Horror / Do's and Don't for Scaring Players - Kman - 04-07-2012 02:58 AM



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