Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Shelf | Store

Privacy Policy


Post Reply 
 
Thread Rating:
  • 2 Votes - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Amnesia Custom Story: Guide to Horror / Do's and Don't for Scaring Players
Author Message
flamez3 Offline
Posting Freak

Posts: 1,320
Joined: Apr 2011
Reputation: 57
Post: #30
RE: Amnesia Custom Story: Guide to Horror / Do's and Don't for Scaring Players
(04-07-2012 10:10 AM)kman Wrote:  Such as taking the time to set up mood and atmosphere or giving the idea that there is some sort of danger lurking near by.
Horror is mainly suspense, which can be easily done by a jumpscare. And I never said that the reasons they are stating are wrong (few exceptions). I am simply saying that their are too many of them. And they seem foolish/immature to keep saying them over and over.

(This post was last modified: 04-07-2012 12:31 PM by flamez3.)
04-07-2012 11:47 AM
Find all posts by this user Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Amnesia Custom Story: Guide to Horror / Do's and Don't for Scaring Players - flamez3 - 04-07-2012 11:47 AM



User(s) browsing this thread: 1 Guest(s)