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Script Help One script for multiple similar functions
Shadowfied Offline
Senior Member

Posts: 261
Threads: 34
Joined: Jul 2010
Reputation: 5
#3
RE: One script for multiple similar functions

(02-13-2012, 09:45 AM)flamez3 Wrote: AsEntity and asItem are how to do it.

Example:


void OnStart()
{
AddUseItemCallback("", "key_tomb_1", "prison_1", "door1", true);
AddUseItemCallback("", "key_tomb_2", "prison_2", "door1", true);
AddUseItemCallback("", "key_tomb_3", "prison_3", "door1", true);
AddUseItemCallback("", "key_tomb_4", "prison_4", "door1", true);
}

void door1(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
PlaySoundAtEntity("", "unlock_door", "door1", 0.0f, false);
RemoveItem(asItem);
}
Ah! Thanks! Flamez to the rescue once again ;]



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Other - F*cked Map
02-13-2012, 09:47 AM
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RE: One script for multiple similar functions - by Shadowfied - 02-13-2012, 09:47 AM



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