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Suggestion: New "Monster Event" Ideas?
Chrysler Offline
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#4
RE: Suggestion: New "Monster Event" Ideas?

Definitely agree with most of your points. One of the (few) things I didn't like about Amnesia: TDD were the heavily scripted monster encounters. You picked up a drill and almost instantly heard a grunt coming your way. The easiest solution probably would be to implement a small (but variable) delay after you pick something up or enter a zone where something happens.
Even better would be something like the "random monster appeareance system" as xxalucard called it. It shouldn't be that the player knows that nothing will happen if he doesn't pick up an item/enter a new room.

Concerning the no-save-option of Justine, yes I liked that, too. While that obviously doesn't scale to a full-length game like Amnesia, I'd still love to see it included in one form or another.
03-11-2012, 08:52 PM
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RE: Suggestion: New "Monster Event" Ideas? - by Chrysler - 03-11-2012, 08:52 PM



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