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Evil House
Dafty Offline
Banned

Posts: 14
Threads: 0
Joined: Apr 2012
#21
RE: Evil House

CustomStory pas mal, un peux courte certes mais faut bien commencer quelque part. Le level design est franchement cool , pas innovent mais cool , l'histoire est un peux plate et malheureusement par manque de temps pas assez développé. En revanche le coté énigme est absent, tu nous donne les clefs il n'y a rien à chercher, le seul moment où j'ai galéré c'est lorsque le monstre qui apparaît après être entré dans la pièce au corp mort ne partait pas, du coup j'attendais alors qu'en fait fallait juste se laissé tuer.
Tu peux mieux faire quit a prendre du temps , mais je sais que c'est dur. Je t'encourage a continuer car ta story n'est pas bouré de bug ou de truc merdique, c'est juste qu'elle est un peux plate niveaux histoire, car les monstre apparaisse au bon moment et le level design est cool.

Je finirait sur deux point: Le premier c'est n'hesite pas a demander de l'aide à des anglophone ou carrément des anglais pour tes texte, ca évitera des "shitty grammar fuck" etc...
Et le deuxieme est simplement que vue que tu est français si t'a besoin de beta testeur pour avis report de bug ou autre je serait content de t'aider Wink

Bonne continuation

---------------------------------------------------------------------

This CS is not bad, little short but you must start with something. The level design is pretty cool, not really innovative, but cool. The storyline is a bit tasteless and unfortunatly, because of not enough time, not developed.

Also the enigmatic part is absent, you give us keys and there a nothing to search, the only moment when I didn't find my way is when you meet the monster that appear when you enter in the "dead bodies room", I try to avoid him but in fact we must be killed by him, thus I wait some minute until "try to die".

You could do better even if you must take more time, but I know that it's hard.
I encourage you to continue because your story is not full of bug or something shit, it's just the fact the storyline is not really inovative... but the monster appears in good moments and the level design is cool.

Two PS for finish: First it's ask some englishmen for correct your english text in the CS for avoid the "shitty grammar blabla" and Second if you need betatest , because I'm french too, you can ask me if you want Wink

Good luck and futur working.

Sya
(This post was last modified: 05-26-2012, 06:36 PM by Dafty.)
05-26-2012, 06:35 PM
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Messages In This Thread
Evil House - by Yohan80 - 03-17-2012, 10:05 PM
RE: Evil House - by Xanthos - 03-18-2012, 01:19 AM
RE: Evil House - by Kaizy - 03-18-2012, 02:52 AM
RE: Evil House - by Yohan80 - 03-18-2012, 11:09 AM
RE: Evil House - by ChocMonPie - 04-30-2012, 10:17 AM
RE: Evil House - by hiippari - 04-30-2012, 11:38 AM
RE: Evil House - by joshzilla - 04-30-2012, 09:58 PM
RE: Evil House - by joshzilla - 05-02-2012, 08:28 PM
RE: Evil House - by Tommyboypsp - 05-02-2012, 10:38 PM
RE: Evil House - by Xanthos - 05-04-2012, 07:44 PM
RE: Evil House - by SilentHideButFine - 05-13-2012, 06:43 PM
RE: Evil House - by Mine Turtle - 05-13-2012, 07:00 PM
RE: Evil House - by CorinthianMerchant - 05-13-2012, 08:18 PM
RE: Evil House - by Tim0n - 05-15-2012, 06:16 PM
RE: Evil House - by HackblackJack - 05-16-2012, 12:31 PM
RE: Evil House - by xXCommanderBaconXx - 05-18-2012, 10:45 AM
RE: Evil House - by jssrochap - 05-23-2012, 05:41 PM
RE: Evil House - by nix9862 - 05-25-2012, 03:04 AM
RE: Evil House - by HarshlyCritical - 05-25-2012, 07:58 AM
RE: Evil House - by nix9862 - 05-26-2012, 07:09 AM
RE: Evil House - by HarshlyCritical - 05-27-2012, 05:17 AM
RE: Evil House - by Dafty - 05-26-2012, 06:35 PM
RE: Evil House - by nix9862 - 05-27-2012, 08:04 PM
RE: Evil House - by iRaafISR - 06-02-2012, 11:28 AM
RE: Evil House - by Yohan80 - 06-09-2012, 09:25 PM
RE: Evil House - by MaZiCUT - 06-09-2012, 09:37 PM
RE: Evil House - by Kman - 06-09-2012, 10:15 PM
RE: Evil House - by lokoser74 - 06-14-2012, 08:59 PM
RE: Evil House - by MaZiCUT - 06-14-2012, 10:13 PM
RE: Evil House - by verionchip - 06-15-2012, 06:28 PM



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