Joined: Mar 2012
RE: doors wont show text
(04-21-2012 02:01 PM)Cranky Old Man Wrote:
(04-21-2012 01:42 PM)Dutton Wrote: Speaking of Categorys. I'm quite confused about them. I don't really understand if every single category you type, has to be something special to work? for example the level doors. as you said:
He's wrong. The Levels category is for names that displays when listing autosaves. You should be using the LevelDoors category. One moment and I'll check out your problem.
Quote:"If it's a level door the category name has to be "Levels" and not "LevelDoors"
How do you exactly know when it has to be a specific category name?
Edit: If your problem is fixed now, and you're just asking about what categories there are, you can find them by checking out english.lang and base_english.lang from the original Amnesia and Justine.
Here are some useful ones from my lang file comments:
// The basic category names can probably all be found in "base_english.lang" and "english.lang".
// They all follow the same format.
// Here is a list of all the useful CATEGORY names:
// CustomStoryMain - Needs to have an entry named "Description", containing the story description.
// Inventory - Listed as names (ItemName_x) and descriptions (ItemDesc_x) of inventory items, where "x" is what is specified in the CustomSubItemTypeName field of the entity.
// Combine complaints typically also go here, and displayed with "SetInventoryMessage("Inventory", "Entry name", -1);".
// Journal - Journal entries.
// Notes are listed as names ("x_Name") and contents ("x_Text").
// Diary entries are listed as titles ("Diary_x_Name1") and contents ("Diary_x_Text1"). The number is the entry.
// Quests are also listed here, as "Quest_x_Text". (Quests are added in-game with the AddQuest() function, and removed with the CompleteQuest() function.)
// Notes and diaries have certain format tags. The [br] tag gives a line break, and the [new_page] tag signifies a page break, but it must be listed on its own line, like so: "[br][new_page][br]"
// Diaries can also have voice-overs. The .ogg file must be listed on a line by itself, like this: "[br][voice Diary_CH01L03_Daniel0102_01.ogg][br]"
// Messages - Not sure if this is correct, because it's not in "english.lang", but it's supposed to be messages that appear on screen (like explanations or thoughts).
// Levels - Level names. Is displayed as the map name when listing autosaves. The SetMapDisplayNameEntry script is used to set it.
// LevelDoors -
// Hints - Gameplay hints, but also death hints/messages. (The default death entry is called "DefaultDeath", and is "You have to carry on...".)
// Flashbacks - Audio cutscene text. (Maybe more - didn't check.)
// EmotionStone - Emotion stone messages.
// LoadingText - Text during loading screens.
// PreMenu - Text that will appear when you start the game, before the level starts.
// Ending - The end credits. (The entry name has to be MainCredits, overwriting the original credits.)
// You can also create custom categories, to provide messages when something is viewed.
thank you for the help
|04-21-2012 02:38 PM