Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 2 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Working combat system !
Shadowfied Offline
Senior Member

Posts: 261
Threads: 34
Joined: Jul 2010
Reputation: 5
#28
RE: Working combat system !

(04-04-2012, 11:36 AM)kman Wrote:
(04-04-2012, 11:29 AM)Shadowfied Wrote:
(04-04-2012, 11:26 AM)stonecutter Wrote: I think this could be possible !

I just need to use this two scripts :
void SetPlayerLampOil(float afOil);
void AddPlayerLampOil(float afOil);
and deactivate the oil drowning in the gameconfig ! ( LowerOilSpeed = "0.23" <<< set this to 0 )

but then we have to play with the max ammount of oil you can have (is it 100? << means 100 bullets max if we take 1 oil = 1 bullet or you can do 1 oil = 10 bullets .. but seems senseless for me carring 1000 bullets Tongue)

another problem is :

whats happens if you have 95 bullets with you and you pick up 15 bullets ?
"Impossible to pick it up or give just 5 bullets to the inventory ?"

but first of all i need someone who can create a model and animation for the shooting system!
I honestly think using the oil system as an ammo counter sounds pretty stupid. (Yes I know that it can be changed to look like a magazine for ammo in a total conversion, but that just limits us even more. If the ammo appears as an inventory item it would even allow for different types of ammo.) I know that we're limited, but like I said, check the custom story "Killings in Altstadt" and see how they got thalers to appear in the inventory and it counts up when you pick up more. And each time you should you could remove one bullet. So there's an ammo-box in the inventory with the number 10 for example, if you shoot once, you have 9, and if you pick up another box then you would have 19.


Well I mainly thought it would be a nice way of having a reload system, since well the way the oil system works currently you could switch it over to act as such very easily. And it would have to be a full conversion anyways (considering it would look plain stupid saying that an 18th century lamp is a gun, you'd pretty much be required to switch out the lantern for a new gun model). And as for having different types of bullets, while I like the idea it wouldn't be very practical, as obviously each type of bullet would go with an individual gun, and you can't have more than one gun (since you can't have more than one type of lantern in game).
Different types of ammo was just an example of ways it could be useful. And I'm sure it is possible to make it so that you can change ammo for the same weapon. I thought kind of like Bioshock in terms of different ammo types (I know that it's not possible to make ammo-switching like in Bioshock but was just thinking of the effect different ammo could have).

Also have anyone found out how the H key works in debug mode when it gives you damage? I've been searching around but can't find any settings for that at all, so if it's not hard-coded in the engine, there must be ways for button detection.


Current - Castle Darkuan
Other - F*cked Map
04-04-2012, 11:40 AM
Find


Messages In This Thread
Working combat system ! - by stonecutter - 04-02-2012, 07:06 PM
RE: Combat System !? - by Statyk - 04-02-2012, 07:47 PM
RE: Combat System !? - by stonecutter - 04-02-2012, 08:16 PM
RE: Combat System !? - by Statyk - 04-02-2012, 08:24 PM
RE: Combat System !? - by stonecutter - 04-02-2012, 08:37 PM
RE: Combat System !? - by Your Computer - 04-02-2012, 09:18 PM
RE: Combat System !? - by stonecutter - 04-02-2012, 09:53 PM
RE: Combat System !? - by Your Computer - 04-02-2012, 09:59 PM
RE: Combat System !? - by stonecutter - 04-02-2012, 10:16 PM
RE: Combat System !? - by Your Computer - 04-02-2012, 10:34 PM
RE: Combat System !? - by stonecutter - 04-02-2012, 10:45 PM
RE: Combat System !? - by Your Computer - 04-02-2012, 11:19 PM
RE: Combat System !? - by Cranky Old Man - 04-02-2012, 11:31 PM
RE: Combat System !? - by Statyk - 04-02-2012, 11:33 PM
RE: Combat System !? - by Adny - 04-03-2012, 12:27 AM
RE: Combat System !? - by stonecutter - 04-03-2012, 11:14 AM
RE: Combat System !? - by stonecutter - 04-03-2012, 12:18 PM
RE: Combat System !? - by stonecutter - 04-03-2012, 02:31 PM
RE: Combat System !? - by stonecutter - 04-03-2012, 07:18 PM
RE: Working combat system ! - by Datguy5 - 04-03-2012, 07:42 PM
RE: Working combat system ! - by stonecutter - 04-03-2012, 07:43 PM
RE: Working combat system ! - by Shadowfied - 04-04-2012, 11:01 AM
RE: Working combat system ! - by Kman - 04-04-2012, 11:06 AM
RE: Working combat system ! - by Shadowfied - 04-04-2012, 11:08 AM
RE: Working combat system ! - by stonecutter - 04-04-2012, 11:26 AM
RE: Working combat system ! - by Shadowfied - 04-04-2012, 11:29 AM
RE: Working combat system ! - by Kman - 04-04-2012, 11:36 AM
RE: Working combat system ! - by Shadowfied - 04-04-2012, 11:40 AM
RE: Working combat system ! - by stonecutter - 04-04-2012, 11:51 AM
RE: Working combat system ! - by Your Computer - 04-04-2012, 09:22 PM
RE: Working combat system ! - by stonecutter - 04-04-2012, 09:26 PM
RE: Working combat system ! - by stonecutter - 04-05-2012, 12:49 PM
RE: Working combat system ! - by Datguy5 - 04-05-2012, 05:05 PM
RE: Working combat system ! - by Statyk - 04-05-2012, 03:36 PM
RE: Working combat system ! - by JetlinerX - 04-05-2012, 08:16 PM
RE: Working combat system ! - by stonecutter - 04-05-2012, 08:36 PM
RE: Working combat system ! - by Hardarm - 04-13-2012, 03:36 PM
RE: Working combat system ! - by stonecutter - 04-13-2012, 06:27 PM
RE: Working combat system ! - by trollox - 04-13-2012, 04:52 PM
RE: Working combat system ! - by DRedshot - 04-15-2012, 01:37 PM
RE: Working combat system ! - by plutomaniac - 04-15-2012, 02:09 PM



Users browsing this thread: 2 Guest(s)