Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Shelf | Store

Privacy Policy


Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Custom Stuff
Author Message
Statyk Offline
Modmau5

Posts: 3,600
Joined: Sep 2011
Reputation: 198
Post: #4
RE: Custom Stuff
The model can not read the directory of the texture(s). Open the model in the 3D program and re-apply the texture that it has in the "entities" folder and export over the previous .dae (this is redirecting the image the simple way). Then open the .mat in the material editor and find the texture(s) again, save, overwrite, and you should be good.

Also, if it is in the "entities" folder, it needs a .ent. the entities folder cannot place .dae like the "static_objects" folder.
04-08-2012 02:18 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply 


Messages In This Thread
Custom Stuff - Kinami37 - 04-07-2012, 07:30 PM
RE: Custom Stuff - SilentStriker - 04-07-2012, 08:03 PM
RE: Custom Stuff - Kinami37 - 04-07-2012, 08:17 PM
RE: Custom Stuff - Statyk - 04-08-2012 02:18 AM
RE: Custom Stuff - Kinami37 - 04-08-2012, 06:43 PM
RE: Custom Stuff - Kinami37 - 04-12-2012, 04:59 PM



User(s) browsing this thread: 2 Guest(s)