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Checking if the player is NOT inside an area?
ClayPigeon Offline
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Posts: 214
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Joined: Mar 2012
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#10
RE: Checking if the player is NOT inside an area?

(04-13-2012, 10:32 AM)Your Computer Wrote:
(04-12-2012, 08:50 PM)ClayPigeon Wrote: What do you mean? Elaborate or demonstrate please.

Do you not know the structure and purpose of an if statement? It's your code, and the part that executes when the expression evaluates to true is what i am interested in.
Oh:
mon_health -= damage_do_iron;        
PlaySoundAtEntity("", "attack_claw.snt", "servant_grunt_1", 0.5f, false);
PlayPropAnimation("servant_grunt_1", "walk.anm", 1.0f, false, "");
(This post was last modified: 04-13-2012, 10:35 AM by ClayPigeon.)
04-13-2012, 10:35 AM
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RE: Checking if the player is NOT inside an area? - by ClayPigeon - 04-13-2012, 10:35 AM



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