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H2P1
Putmalk Offline
Senior Member

Posts: 290
Threads: 13
Joined: Apr 2012
Reputation: 15
#5
RE: H2P1

(04-16-2012, 09:11 PM)Rawr Wrote:
(04-15-2012, 06:22 AM)Putmalk Wrote: Nice screenshots, but connect point lights (that have 0 RGB) to the lights in your map - that'll make your torches and candles illuminate more than they "should" and get a nice effect similar to what you get in base Amnesia...it'll make lighting candles more powerful and also create a more realistic lighting atmosphere. Otherwise, you get a bunch of random lights sticking out in very dark environments, and it looks ugly (as in screenshot 2).

I like the mapping, though.
I'll try to. It's my first time, so I'm not advanced at this.
Connecting lights doesn't require any advanced knowledge, it's just a box that shows up in the properties of the light when you select it.

04-16-2012, 10:25 PM
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Messages In This Thread
H2P1 - by Rawr - 04-15-2012, 01:06 AM
RE: H2P1 - by Putmalk - 04-15-2012, 06:22 AM
RE: H2P1 - by Rawr - 04-16-2012, 09:11 PM
RE: H2P1 - by Putmalk - 04-16-2012, 10:25 PM
RE: H2P1 - by nemesis567 - 04-16-2012, 09:21 PM
RE: H2P1 - by Rawr - 04-17-2012, 12:32 AM
RE: H2P1 - by Adny - 04-17-2012, 01:05 AM
RE: H2P1 - by Rawr - 05-13-2012, 08:20 PM
RE: H2P1 - by Traggey - 05-13-2012, 08:42 PM
RE: H2P1 - by Rawr - 05-13-2012, 08:58 PM



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