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Problem in custom painting_dyn
Vitama Offline
Junior Member

Posts: 6
Threads: 3
Joined: Apr 2012
Reputation: 0
#3
RE: problem in custom painting_dyn

(04-17-2012, 04:57 PM)DRedshot Wrote: For question 1, you need to click on the body covering the painting, click the last tab on the right, and click the 'Su' (attach Submesh) button, then click Attach. Now click on the picture frame and click done! The picture frame should now be attached to the body.

I don't understand question 2, sorry. So you want to rename the actual painting and the frame? I don't think you can without opening them in Maya/Blender/3ds and editing the Object name.
It don't works, and in the question 2 i want say that when i put the texture in blender and i export to .dae an open with the model editor the frame an the paint are unnamed, and i want put it name but the text square where you normaly put and change the name is locked


04-17-2012, 05:09 PM
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Messages In This Thread
Problem in custom painting_dyn - by Vitama - 04-17-2012, 04:50 PM
RE: problem in custom painting_dyn - by DRedshot - 04-17-2012, 04:57 PM
RE: problem in custom painting_dyn - by Vitama - 04-17-2012, 05:09 PM
RE: Problem in custom painting_dyn - by DRedshot - 04-17-2012, 05:19 PM
RE: Problem in custom painting_dyn - by Vitama - 04-17-2012, 05:37 PM



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