RE: Learning How To Model!
first of all, .dae files from blender are buggy. they wont work in the editor. my advice to you it to get a student version of autodesk maya, which allows you to use the program free of charge (but you CANNOT sell any models or products what so ever, or you owe the autodesk corporation the cost of the program (a quite enormous amount of money)).
to answer your questions:
1. i prefer autodesk maya; so does HPL (though 3ds max works absolutely fine also)
2. i learnt from people on this forum who were willing to teach me the basics, and show me the ropes. my suggestions would be to try out the program first, get acustomed to using the different basic tools like moving, rotating, scaling etc, and then go through a few modeling articles on this forum.
3. be inspired when modeling, its hard to work on something when youre not inspired, and it will most likely make you sick of the topic for weeks on end. there are a million buttons in maya which you dont need to make models, so just take that into consideration.
4. like i said, its hard to work on something if youre not inspired anymore. if youre stuck on something, wait a few days, do a few things you love doing, and then judge by your gutfeeling whenever you feel like youre ready to continue. (this idea differs from person to person. some like to push through, some dont.)
5. first of all, you should really just play around with the program before actually setting out to begin modeling. make a few basic shapes, play around with the editing tools etc. my first model took about 2 weeks to get just right, if it helps ya, so you should take your time when performing modeling in the beginning. after a few months with the program you'll be able to know how to make what you want, to know what will be needed to make your object, etc.
hopefully this helped ^^
(This post was last modified: 04-19-2012 08:00 AM by Mine Turtle.)