Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Music doesn't resume after enemy despawns
jessehmusic Offline
Senior Member

Posts: 423
Threads: 102
Joined: Dec 2011
Reputation: 8
#2
RE: Music doesn't resume after enemy despawns

(04-29-2012, 10:05 AM)FragdaddyXXL Wrote: I have it so that when I use the PlayMusic function, the bool Resume value is true. Why does my music not resume after the monster spawns, runs at you, and then despawns?

void PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume);

That's the syntax for quick reference
PlayMusic("i'm a ogg file", true, 1, 1, 1, true);


??

http://www.moddb.com/mods/jessehmusic - Hospital of horror , WIP
04-29-2012, 02:17 PM
Website Find


Messages In This Thread
RE: Music doesn't resume after enemy despawns - by jessehmusic - 04-29-2012, 02:17 PM



Users browsing this thread: 1 Guest(s)