(05-05-2012 02:36 PM)SgtYayap Wrote:
(05-05-2012 04:36 AM)Ultimegastriker Wrote: First you have to select the Skeleton (don't forget the Assign), then you have to do:
-save this file as .fbx
-then import this .fbx in maya and give your object a texture
-after that you can animate your textured Object
- then you export this with the OpenColladaexporter (.dae)
- Open the model Editor (from Amnesia) and klick on "import mesh"
- select your .dae file and save it as an .ent file
-Finally put this into a folder (with textures and the other files) and put it into:
amnesia -> redist -> entities
-Then you can select your model in your level editor
Attention: The object must be fully textured otherwise your editor is crashing constantly
(dont forget the UVing for your coordination's of your texture for your object)
If you didnt understand what i mean, search a object animation tutorial.
There is all in small steps declared.
Tried that procedure before you responded, only to discover that Maya won't export the animation, even if I tell it to do so in the OpenCollada export options. What do I need to do to export the animation other than selecting the rig and the mesh?
Each animation must be exported as a seperate DAE file, check the original grunt files to see how it's set up.