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Jens! Could you reveal more HPL2 triggers?
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palistov Offline
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Post: #5
RE: Jens! Could you reveal more HPL2 triggers?

If you're in an experimental mood, you can try something like this to try and uncover possible interactions. Likelihood of actually finding one is probably very low though haha

PHP Code: (Select All)
// string array of types to test
const string[] InteractionTypes = { "OnLook""OnLookAt""OnCollide""OnStateChange" };
void EntityCallbackFunc(string &in type)
{
    
bool found=false;
    
// if type matches something in our string array of tests, notify
    
for(int i=1;i<=InteractionTypes.length();i++){
    if(
type == InteractionTypes[i-1])
    {
    
found=true;
    
//debug message here or something
    
}}
    if(!
found// debug here to notify that SOMETHING happened, but our names were wrong



Now that I think of it......just make the callback function add a debug message reporting type. Then just play around with entities until you see a new message. Haha.

PHP Code: (Select All)
void EntityCallbackFunc(string &in type)
{
AddDebugMessage(""+typefalse);


(This post was last modified: 05-07-2012 08:15 PM by palistov.)
05-07-2012 08:07 PM
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RE: Jens! Could you reveal more HPL2 triggers? - palistov - 05-07-2012 08:07 PM



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