Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
exp/import compounds and editing zimmermancube
Rownbear Offline
Member

Posts: 157
Threads: 13
Joined: Apr 2011
Reputation: 2
#5
RE: exp/import compounds and editing zimmermancube

(05-07-2012, 12:22 PM)SilentStriker Wrote: you need to open it in a modelling program like maya or blender then remove the triangles that forms the walls Smile
Ah i see, thanks Smile I got maya but haven't mustered up enough courage to learn about it. I guess I cant just click on the walls and hit delete? x)

05-07-2012, 12:49 PM
Find


Messages In This Thread
RE: exp/import compounds and editing zimmermancube - by Rownbear - 05-07-2012, 12:49 PM



Users browsing this thread: 1 Guest(s)