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exp/import compounds and editing zimmermancube
Rownbear Offline
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#12
RE: exp/import compounds and editing zimmermancube

(05-07-2012, 05:42 PM)darkadders Wrote:
(05-07-2012, 04:49 PM)Rownbear Wrote:
(05-07-2012, 04:32 PM)darkadders Wrote: if by walls you mean trees, they can be accessed via the planes tool:

1. click "planes" inside the level editor

2. C:/programfiles/frictionalgames/amnesia-the dark descent/static objects/outside and find the trees.


for the actual ground im not really sure. like silentstriker said, you might have to remove the box manually using a modeling tool
ok thanks, it wasnt the trees but the "box" surronding the ground and trees, you cant see the skybox unless you remove that surronding box
in that case you need to remove the box in a modeling tool. further instructions can be provided if needed
Ok I managed to import it into blender, collada.dae, but I cant seem to mange only selecting the box, always end up deleting part of the other surrondings, any advice?

05-07-2012, 06:47 PM
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RE: exp/import compounds and editing zimmermancube - by Rownbear - 05-07-2012, 06:47 PM



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