Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Announcing: A Dark Night In London (FC)
R. Peters Offline
Junior Member

Posts: 48
Threads: 10
Joined: Apr 2012
Reputation: 0
#3
RE: Announcing: A Dark Night In London (FC)

(05-12-2012, 12:05 PM)SilentStriker Wrote: Just remember to use Billboards, lights and particles Smile If you use them well they will create a great atmosphere Smile
Yes I have improved my work with lighting since A morbid New Year, thanks to some good advice on that thread. I like to think that i've done quite a good job with the billboards overall. I don't use particle systems quite like they did in the main Amnesia game as they seem to use a lot of random fog areas. I can't quite fathom why they do that but I suppose the location of amnesia is a crumbling, old castle, whereas my stories have both been in relatively well kept locations so far.
Certainly sound advice Smile I'm sure you won't be disappointed with the finished product. Here, have a screenshot ;P


.jpg   3rdFloorSS1.jpg (Size: 126.8 KB / Downloads: 175)

Author of: - A Morbid New Year (Also available as a full conversion).
05-12-2012, 12:50 PM
Find


Messages In This Thread
RE: Announcing: A Dark Night In London (FC) - by R. Peters - 05-12-2012, 12:50 PM



Users browsing this thread: 1 Guest(s)