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Grunt Animation Help? (There's also a broken monster in here)
Mine Turtle Offline
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Posts: 647
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Joined: Mar 2011
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#5
RE: Grunt Animation Help?

(05-25-2012, 12:34 PM)JPPaperstacks Wrote: I was wondering where would have been the right place to post this?
And thank you darkadders for the advice, I've started trying to learn how to do it.

Also, I was wondering what could be the best way to make a status menu? Kind of like the inventory, but allows you to display lines of information about what could be currently affecting your character like an RPG? Maybe so I can assign it to a key so it can fade on to the screen and fade off when the key is not being pressed anymore, and the information is fed via scripts in the HPS documents? I have a wonderful concept I'm working on ahead of time in high hopes for the HPL3 Engine. It'll be powerful.
im reaallyy sketcy on the subject of menus. i suppose they use alphamaps to make some parts invisible.

make a copy of the inventory .png (or .dds, .tga; not sure) to your desktop and open it up into photoshop.

i suppose the easiest way to make a custom one is to branch your own inventory skin off of the settings of the default. (like, you make the menu as a layer ontop of the actual inventory, and then copy it over to a new untitled file.)

im nearly certain im missing a few parts. i wouldnt trust my direction on this thing completely; id rather ask someone who has actually done it. you can experiment with my suggestions, though.

[Image: 201107142327000.gif]
(This post was last modified: 05-25-2012, 12:46 PM by Mine Turtle.)
05-25-2012, 12:45 PM
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Messages In This Thread
RE: Grunt Animation Help? - by Traggey - 05-19-2012, 01:32 AM
RE: Grunt Animation Help? - by Mine Turtle - 05-19-2012, 01:35 AM
RE: Grunt Animation Help? - by JPPaperstacks - 05-25-2012, 12:34 PM
RE: Grunt Animation Help? - by Mine Turtle - 05-25-2012, 12:45 PM
RE: Grunt Animation Help? - by JPPaperstacks - 05-26-2012, 08:44 PM
RE: Grunt Animation Help? - by Statyk - 05-26-2012, 08:54 PM
RE: Grunt Animation Help? - by JPPaperstacks - 05-26-2012, 09:09 PM



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