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Fog areas, disable?
Adny Offline
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Posts: 1,766
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#6
RE: Fog areas, disable?

(05-31-2012, 03:45 PM)Morten242 Wrote: Thanks for the responses. However, it didn't solve my immediate problem; the fog, for some reason, refuses do be deactivated. It's "Active" box in the map editor is unchecked, so it shouldn't have been visible in the map, however that is not the case and it's clearly visible whether or not the box is checked.
Has anyone had any previous experience with that and any ideas how to 'fix' it?
For a fix, you can try using a lot of smaller fog particle systems, then destroying them for your script. It would take significantly more time to set up, but it will get the job done.

Also, I don't think checking the "active" box for fog in the level editor has any effect in game, same idea with lights; you have to use script to disable them, trying to do it in the level editor will yield no results in game. Sadly, there is no such script for fog areas.

I rate it 3 memes.
05-31-2012, 08:03 PM
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Messages In This Thread
Fog areas, disable? - by Morten242 - 05-29-2012, 05:34 PM
RE: Fog areas, disable? - by Adny - 05-29-2012, 07:14 PM
RE: Fog areas, disable? - by Marshall2906 - 05-29-2012, 11:43 PM
RE: Fog areas, disable? - by Morten242 - 05-31-2012, 03:45 PM
RE: Fog areas, disable? - by Adny - 05-31-2012, 08:03 PM
RE: Fog areas, disable? - by SilentStriker - 05-31-2012, 03:52 PM
RE: Fog areas, disable? - by Morten242 - 06-01-2012, 07:18 PM



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