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Why wouldn't this script work?
Battlefield3142 Offline
Junior Member

Posts: 13
Threads: 3
Joined: May 2012
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#3
RE: Why wouldn't this script work?

There we go! Thanks! Stupid typing mistakes...

Smile

wait.. still something came up.. sorry

is this what you were saying?

AddEntityCollideCallback("Player", "popout1", "SetEntityActive", false, 0);



void SetEntityActive(string &in Player, string &in popout1, int alState)
{
if(HasItem("scarykey_1");
SetEntityActive("jesus");
}
(This post was last modified: 05-29-2012, 08:12 PM by Battlefield3142.)
05-29-2012, 08:04 PM
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RE: Why wouldn't this script work? - by Battlefield3142 - 05-29-2012, 08:04 PM



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