Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Level Editor Help Do Kaernks (Water monsters) need pathnodes?
GrAVit Offline
Senior Member

Posts: 580
Threads: 15
Joined: Oct 2011
Reputation: 22
#8
RE: Do Kaernks (Water monsters) need pathnodes?

Any idea why my brute is just spinning around still, when I assigned multiple pathnodes for it to take, and scripted them aswell? There are no objects in the way to the next assigned pathnode it's supposed to take.

05-29-2012, 10:02 PM
Find


Messages In This Thread
RE: Do Kaernks (Water monsters) need pathnodes? - by GrAVit - 05-29-2012, 10:02 PM



Users browsing this thread: 1 Guest(s)