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Poll: Is the collaboration with TCR good or bad?
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Good
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38 82.61%
?
8.70%
4 8.70%
Bad
8.70%
4 8.70%
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Is the collaboration with TCR good or bad?
Oink Offline
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#26
RE: Is the collaboration with TCR good or bad?

(06-16-2012, 08:53 PM)Hunter of Shadows Wrote:
(06-16-2012, 06:53 PM)Traggey Wrote:
(06-16-2012, 06:27 PM)Hunter of Shadows Wrote:
(06-15-2012, 02:00 AM)Measuring Wrote: Dear Esther was incredible. I know alot of people who hated it because its not a "game". But they just do not understand the art of games. A game do not need to be fun/cool/good. What a game needs is to give the player an experience, and this is what Dear Esther does. So does Amnesia so i think it will end up great!
This here is the primary example of the stupidest argument to ever be made in favor of TCR's Dear Esther

I played Dear Esther, and it was boring as hell, I don't care if it looked good, I don't care if it had a good story(it didn't), I don't care if it's 'art'

There are many games that are art without needing to be utterly boring as fuck and having terrible gameplay mechanics, examples are Shadow of the Colossus, Ico, Psychonauts, AMTDD, Silent Hill, White Night, and many others

I feel TCR's involvement with this as the key designer's can only hurt AMFP's potential, I would feel much happier about it knowing that Frictional was in charge of developing it, not TCR
Personal oppinions are stupid things to use as arguments sir, I for one loved playing through Dear Esther, and so did many others.

Your argument is invalid sir.
You fail, it's not a personal argument, I said that I disliked it, but I also said that the reason what he said was stupid, was because games can be art without needing to be entirely passive like dear esther is

When you actually feel like responding to my comments based on what I actually said, then I'll feel like having a discussion with you
Yes, it IS a personal argument - you are giving a PERSONAL opinion on why Dear Esther failed for YOU. Likewise I could give a personal opinion on why it worked for ME.

You say that Dear Esther is 'entirely passive' - okay, define 'entirely passive'. In terms of phyisically interacting with objects - then yes, it IS 'passive'. However, physical interaction isn't the be all and end all of immersion - for ME, Dear Esther was very active in other ways - visually, aurally and, most importantly, in terms of using my imagination, emotions and mental stimulation. It made me THINK. Those, for me, are the ultimate immersion and the ultimate reward.
(This post was last modified: 06-16-2012, 09:05 PM by Oink.)
06-16-2012, 09:04 PM
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RE: Is the collaboration with TCR good or bad? - by Oink - 06-16-2012, 09:04 PM



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