(06-20-2012, 07:42 PM)Hunter of Shadows Wrote: Avoid cheap jumpscares like the plague
Avoid bad writing as well, if your plot even remotely starts to resemble anything like the original Amnesia's...START OVER
Ensure your mapping is intuitive and well done
Don't overuse monsters, it makes the custom story not scary in the slightest(just annoying)
For puzzles you should try and avoid lots of keys/crowbar puzzles if you can, find ways to make your puzzles new and interesting, this could potentially take a lot of work, so don't get discouraged.
Every time I see a custom story that has...basically from the original, the Shadow, for no apparently reason, I cringe
Well...that varies based on opinion for example using 101 different monsters is just....weird "unless" There were originally more people of which became the monsters that's what was strange about amnesia there were like six people in the cellar that drank the wine...buuut theirs only two monster models??? if your custom story revolves around a domain idea instead of multiply sticking to one monster is a good thing for instance if your making a custom story about..lets say my custom story for example. I'm making a slender man one so why would the servant grunt be in it? I would stick with the slender man why would some random Suitor just stroll in. So that all depends on what kind of story your writing