Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Sound and Particles Looping
Adny Offline
Posting Freak

Posts: 1,766
Threads: 6
Joined: Mar 2012
Reputation: 173
#3
RE: Sound and Particles Looping

You only have all of these sounds+particles set to play at one area: "ScriptArea_splash". I'd suggest making a trail of areas, and creating the sound+particle fx at each.

I think that was your intention, but perhaps you forgot to rename the 2nd/3rd functions after you copy and pasted the functions?

Hope that helped!

p.s. that video was scarier than most jump scare maps I've seen Tongue


Edit///
I think I might have misinterpreted your problem. Although the particle systems/sounds you're using don't loop on their own, you could use DestroyParticleSystem and the function Steve named.

I also don't think that syntax is right for "Splash"; perhaps it is called more than once and that's what leading to this looping of effects? Idk.

I rate it 3 memes.
(This post was last modified: 07-07-2012, 09:46 PM by Adny.)
07-07-2012, 09:34 PM
Find


Messages In This Thread
Sound and Particles Looping - by Wolpertenn - 07-07-2012, 09:09 PM
RE: Sound and Particles Looping - by Steve - 07-07-2012, 09:28 PM
RE: Sound and Particles Looping - by Adny - 07-07-2012, 09:34 PM
RE: Sound and Particles Looping - by Wolpertenn - 07-07-2012, 09:53 PM



Users browsing this thread: 1 Guest(s)