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Door "spawn"
tratolak Offline
Junior Member

Posts: 16
Threads: 8
Joined: Jun 2012
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#3
RE: Door "spawn"

(07-10-2012, 06:53 AM)Your Computer Wrote: When an entity "breaks," it gets replaced with another entity. This other entity normally assumes different properties. Therefore resetting or increasing the health of the entity "doesn't work" (in reality it is working, it's just applying it to the current entity that took the place of the previous entity). You can probably get away with disabling the "broken" entity and dynamically creating a new door at a script area.
Thanks again broSmile
07-10-2012, 07:09 AM
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Messages In This Thread
Door "spawn" - by tratolak - 07-10-2012, 06:30 AM
RE: Door "spawn" - by Your Computer - 07-10-2012, 06:53 AM
RE: Door "spawn" - by tratolak - 07-10-2012, 07:09 AM



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