To be honest it sounds like Dan Pinchbeck has no idea how the rift works. He compares it with a regular 3D movie, which is nothing like it. He says:
Quote: Maybe, but I’m really shortsighted and those kind of devices, like 3D, screw with my eyesight and give me headaches,
The oculus rift is not like watching a 3D movie. Your eyes behave and focus exactly like in real life, you will not get headaches like some people get with 3D movies. And if you are shortsighted, you could either use the lenses meant for short sighted people that are included with the rift, or you could even probably fit a pair of glasses under there.
But the most important misconception is that the 3D is not really that important. Even if the game is not displayed in 3D in the rift, it's still a whole other experience than a monitor, because of the field of view. The screen fills your entire vision, and wherever you turn your head, your character looks in game. That is what creates the extreme immersion. You feel like you are there, instead of just watching a screen.
He should at least have tried the rift before commenting on it.
One thing is for sure: If Amnesia does not implement rift support at one point, it will no longer be one of the scariest games out there. I think even a badly designed horror game in the rift would be scarier than an excellent horror game on a regular monitor.
His point was that the Rift should not be a driving point for design, which is totally fair. He also adds the caveat at the end of the interview that in the future when things have moved on it will probably be great.
Thats a totally fair position to take. No one even has the early dev kit yet, so we can't make calls on how well it'll work, short-sighted or otherwise. Cautious optimism - designing a game around the use of the Rift now would be a huge risk, it is still possible for it to fail.