Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Looking around upon start
The Shanus Offline
Member

Posts: 134
Threads: 15
Joined: Jun 2012
Reputation: 3
#4
RE: Looking around upon start

(08-10-2012, 05:04 AM)Theforgot3n1 Wrote:
(08-10-2012, 01:03 AM)Statyk Wrote: The syntax is incorrect.

void lookingaround1(string &in asParent, string &in asChild, int alState)
And also, double ";" at

FadePlayerFOVMulTo(1, 1);;
Changed both, but it didn't fix it p: I think the problem is my callback, no?

EDIT: Yes, the problem was with the callback, but now I have another problem - When he looks at the object, his head rolls and unnaturally turns 90 degrees.

[Image: theshanusyoutube.jpg]
(This post was last modified: 08-10-2012, 08:56 AM by The Shanus.)
08-10-2012, 08:33 AM
Find


Messages In This Thread
Looking around upon start - by The Shanus - 08-10-2012, 12:29 AM
RE: Looking around upon start - by Statyk - 08-10-2012, 01:03 AM
RE: Looking around upon start - by Theforgot3n1 - 08-10-2012, 05:04 AM
RE: Looking around upon start - by The Shanus - 08-10-2012, 08:33 AM
RE: Looking around upon start - by Theforgot3n1 - 08-10-2012, 08:59 AM
RE: Looking around upon start - by The Shanus - 08-10-2012, 09:10 AM



Users browsing this thread: 1 Guest(s)