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What new features would you add in a non-Amnesia Frictional Games Adventure?
The Rock Worm Offline
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RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

(09-11-2012, 04:11 PM)Nemet Robert Wrote:
(09-11-2012, 04:09 PM)The Rock Worm Wrote: Just thought up another one...
Feature (?)---More objects to interact with: When I played Amnesia 1, I was surprised that I couldn't grab everything. Candlesticks, books, and more are immovable! In real life, we can pick up almost everything in our house. Granted some things are too heavy for one person, but still a simple candlestick or book we can hold and carry with us. If your flashlight/lantern is out, we should be able to grab odds and ends to make our own torch!
In a custom story, you could carry a torch. Dunno which one though.
Really? I didn't know that!

(09-11-2012, 04:20 PM)Kreekakon Wrote:
(09-11-2012, 04:11 PM)Nemet Robert Wrote: In a custom story, you could carry a torch. Dunno which one though.
Gary Dark Secrets

Making everything intractable is pretty easy though. Just spend a lot of time in the model editor, and everything can be intractable.
Thanks for the info. Good to know that it would be easy!
(This post was last modified: 09-11-2012, 04:23 PM by The Rock Worm.)
09-11-2012, 04:21 PM
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RE: What new features would you add in a non-Amnesia Frictional Games Adventure? - by The Rock Worm - 09-11-2012, 04:21 PM



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