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Making models for Amnesia with Maya 2013
Statyk Offline
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#9
RE: Making models for Amnesia with Maya 2013

(10-12-2012, 11:51 PM)TheGreatCthulhu Wrote: https://github.com/KhronosGroup/OpenCOLL...LADA-Tools

BTW, I have a quick question, too: those people which have successfully created custom animated characters (with bones, and rig) - what version of Maya were they using? 2011? Lower?
Cause HPL2 seems to be picky about the exact format...
2011 tutorial by Crisosphinx - http://www.frictionalgames.com/forum/thread-18352.html
2008 tutorial by Crisosphinx - http://www.frictionalgames.com/forum/thread-18392.html

2011 should work fine, so long as you know what you're doing.

(10-13-2012, 12:02 AM)lllDash Wrote: Quick question. Is Maya the only program that can work with Amnesia? Can I use Blender, cinima4D or 3DStudioMax?
I don't know about Cinema4D, but Blender and 3DS Max work fine with Amnesia. I hear Max's animation is wonky when it comes to HPL2, but Maya seems to work fine, so long as you do the rigging and export correctly. (follow tutorials listed above). All import models fine, but when it comes to animation, it is told that Maya works best. I, personally, use Maya for everything. =]
10-13-2012, 03:20 AM
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RE: Making models for Amnesia with Maya 2013 - by Statyk - 10-13-2012, 03:20 AM



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