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Living Memories - Total Conversion
Adny Offline
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Posts: 1,766
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#4
RE: Living Memories - Total Conversion

I'd really suggest working on lighting and detailing. The point/spot lights don't even appear to be colored and the rooms seem rather empty (using billboards never hurts either). Using the original game's maps as a reference for these things is a great way to improve your mapping quality.

Also, 10 people seems like an awful lot for a mod team, considering the original game had less than 15 developers (and is much higher quality than this based on what I've seen). The more people you get, the more likely it will far apart before you can publish a finalized version.

Good luck though....

I rate it 3 memes.
10-13-2012, 12:06 AM
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Messages In This Thread
Living Memories - Total Conversion - by Wapez - 10-12-2012, 09:43 PM
RE: Living Memories - Total Conversion - by Wapez - 10-12-2012, 10:19 PM
RE: Living Memories - Total Conversion - by Adny - 10-13-2012, 12:06 AM
RE: Living Memories - Total Conversion - by Wapez - 10-13-2012, 09:26 AM
RE: Living Memories - Total Conversion - by Kman - 10-13-2012, 10:07 AM
RE: Living Memories - Total Conversion - by Wapez - 10-13-2012, 11:01 AM
RE: Living Memories - Total Conversion - by Wapez - 10-19-2012, 05:27 PM
RE: Living Memories - Total Conversion - by Adny - 10-20-2012, 12:11 AM
RE: Living Memories - Total Conversion - by Wapez - 10-22-2012, 11:45 AM
RE: Living Memories - Total Conversion - by Wapez - 10-22-2012, 04:11 PM



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