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Scripting around a (disappearing) enemy
Dutton Offline
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Posts: 121
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Joined: Apr 2012
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#8
RE: Scripting around a (disappearing) enemy

(10-23-2012, 09:13 AM)Ongka Wrote: he can save it as grunt_2
Forgot everything about that, well then it might actually be a solution, my mistake, i apologise ^^

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10-23-2012, 09:16 AM
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RE: Scripting around a (disappearing) enemy - by Dutton - 10-23-2012, 09:16 AM



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