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PlayMusicAtEntity
tonitoni1998 Offline
Member

Posts: 163
Threads: 54
Joined: Oct 2012
Reputation: 1
#6
RE: PlayMusicAtEntity

thanks to you guys.

how can i make this loop:
void area_scare_5(string &in asParent, string &in asChild, int alState)

{
PlaySoundAtEntity ("", "scare_whine_loop3.snt", "Player", 0, true);
}

When you are looking for someone, to do the scripting for your Custom Story, ask me!
11-13-2012, 02:54 PM
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Messages In This Thread
PlayMusicAtEntity - by tonitoni1998 - 11-12-2012, 06:33 PM
RE: PlayMusicAtEntity - by The chaser - 11-12-2012, 07:46 PM
RE: PlayMusicAtEntity - by FlawlessHappiness - 11-12-2012, 07:49 PM
RE: PlayMusicAtEntity - by The chaser - 11-12-2012, 08:18 PM
RE: PlayMusicAtEntity - by Adny - 11-12-2012, 07:49 PM
RE: PlayMusicAtEntity - by tonitoni1998 - 11-13-2012, 02:54 PM
RE: PlayMusicAtEntity - by FlawlessHappiness - 11-13-2012, 03:07 PM
RE: PlayMusicAtEntity - by tonitoni1998 - 11-13-2012, 03:18 PM
RE: PlayMusicAtEntity - by FlawlessHappiness - 11-13-2012, 03:27 PM
RE: PlayMusicAtEntity - by tonitoni1998 - 11-13-2012, 04:08 PM



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