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Large foggy areas
The chaser Offline
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Posts: 2,486
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#5
RE: Large foggy areas

I worked once in the Unreal engine. You will surely think this is pointless, but it isn't:

When you made a level where you could see the "deep" or the "blackness" (actually the space where the grid is) the engine turned mad and began to make extra tris and finally crashed. I remember that something similar happened to me once, so you could make a coloured skybox, for your maps sake.

Maybe it works perfectly for you, but maybe other computers don't do what your computer does Wink

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Aculy iz dolan.
11-27-2012, 09:17 AM
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Messages In This Thread
Large foggy areas - by LulleBulle - 11-26-2012, 11:20 PM
RE: Large foggy areas - by FlawlessHappiness - 11-26-2012, 11:56 PM
RE: Large foggy areas - by Damascus - 11-27-2012, 02:36 AM
RE: Large foggy areas - by The chaser - 11-27-2012, 09:17 AM



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