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Sounds and messages
giacomo9 Offline
Junior Member

Posts: 37
Threads: 11
Joined: Nov 2012
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#5
RE: Sounds and messages

Thank You, it's working Smile I have another question about sounds: I make custom sound file: duration is 1-2 sec, but game still repeats this sound, and I want to play it once. What should I do? This is script ("girl_laugh.snt" is my custom sound):

void Scared_9SoundAfter(string &in asTimer)
{
PlaySoundAtEntity("", "girl_laugh.snt", "Scary_8", 0, false);
}
11-27-2012, 07:19 PM
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Messages In This Thread
Sounds and messages - by giacomo9 - 11-27-2012, 06:02 PM
RE: Sounds and messages - by GoranGaming - 11-27-2012, 06:10 PM
RE: Sounds and messages - by giacomo9 - 11-27-2012, 06:17 PM
RE: Sounds and messages - by GoranGaming - 11-27-2012, 06:21 PM
RE: Sounds and messages - by giacomo9 - 11-27-2012, 07:19 PM
RE: Sounds and messages - by FlawlessHappiness - 11-27-2012, 07:20 PM
RE: Sounds and messages - by giacomo9 - 11-27-2012, 07:28 PM



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