DnALANGE
Banned
Posts: 1,549
Threads: 73
Joined: Jan 2012
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RE: The Sins Of the Father
GOnna play in a moment..
Let you know what i think later on......
BRB........
AddEntityCollideCallback("Player", "LoftArea", "collideLoftArea", true, 1);
void collideLoftArea(string &in asParent, string &in asChild, int alState)
{
if(HasItem("LoftKey"))
{
ChangeMap("Attic.map", "StartArea_1", "unlock_door.snt", "close_door.ogg");
}
}
THAT part isn't working...
Why didnt you do it easyer?
Like this :
------------------------------------------
set the LoftArea UNACTIVE in the editor
*****
When you picked up the key :
SetEntityPlayerInteractCallback("LoftKey", "Activateloftscript", true);
void Activateloftscript(string &in asEntity)
{
SetEntityActive("LoftArea" , true);
}
OCould be my fould tho....
For the rest..
A bit empty to me so far..
Less scripts , but it's alright for your first map!
Mapping looks okay, just some minor glitches here and there { it's normal for your first map }
Overall a good cs..
Would like to continue... ill script this one myself...
Try to fix it and this script is really easy to overtake { if you understand it }
(This post was last modified: 12-07-2012, 03:10 AM by DnALANGE.)
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12-07-2012, 02:24 AM |
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