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Throwing entity at other entity
crisosphinx Offline
Senior Member

Posts: 501
Threads: 5
Joined: Apr 2012
Reputation: 24
#10
RE: Throwing entity at other entity

(12-15-2012, 04:31 PM)ElectricRed Wrote:
(12-15-2012, 04:24 PM)crisosphinx Wrote:
(12-15-2012, 04:21 PM)ElectricRed Wrote: So I implemented the script, but it triggers even when the player walks up to the script area with the rock.
Quote:I know Damascus has a script already in his "The Great Work" that will
determine whether the player has thrown the rock hard enough to damage
the object.

Ask him and I'm sure he can help you.
I'm hesitant to take scripts from "The Great Work" but if that's my only option then I guess I'll ask him. I could have sworn the regular Amnesia had places like this where you have to throw an object to break something. How did those work?
Just don't take my animations and models and you'll be ok.

Damascus is a kind fellow, he might be able to help you with the throwing and breaking.
Haha, I wouldn't dream of taking your models. Would this throwing script happen to be in the demo?
Just message Damascus. I have no idea, I'm an artist not a coder. :I

Here's his user... thingy. Smile http://www.frictionalgames.com/forum/user-20368.html

Animation and Rig questions -> crisosphinx@yahoo.com

3D Generalist. Notable work on FG Forums - The Great Work, Five Magics and Cowards Debt.
12-15-2012, 04:47 PM
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Messages In This Thread
Throwing entity at other entity - by ElectricRed - 12-13-2012, 10:45 PM
RE: Throwing entity at other entity - by Adny - 12-13-2012, 11:02 PM
RE: Throwing entity at other entity - by Rapture - 12-14-2012, 03:38 AM
RE: Throwing entity at other entity - by crisosphinx - 12-15-2012, 04:47 PM



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