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Force Player lookat coding help
Cyphermur9t Offline
Junior Member

Posts: 38
Threads: 17
Joined: Jan 2013
Reputation: 2
#1
Force Player lookat coding help

What am I doing wrong here? I've tried multiple types of coding and nothing seems to be working and is getting frustrating! All I want is for the player to be forced to look at something, then the player can again stop being forced to look and continue doing what they want. I have the looking at part working, however they never stop looking. If I move the mouse away, it'll just go right back to where he was looking at and it will not stop.


void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "ScriptArea_1", true, 1);
AddTimer("", 3, "stoplook");
}

//////////////////////////////////////////

void ScriptArea_1(string &in asParent, string &in asChild, int alState)
{
StartPlayerLookAt("Look1", 5.0f, 5.0f, "");
}

void stoplook(string &in asTimer)
{
StopPlayerLookAt();
}
(This post was last modified: 01-24-2013, 11:41 AM by Cyphermur9t.)
01-24-2013, 11:40 AM
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Force Player lookat coding help - by Cyphermur9t - 01-24-2013, 11:40 AM



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