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2013-02 Tuesday 19th, Amnesia: A Machine For Pigs Status Update
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Hirnwirbel Offline
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Post: #42
RE: 2013-02 Tuesday 19th, Amnesia: A Machine For Pigs Status Update

Aaahh yes. Surely professional Game Designers need the wisdom of some random dude from the Internet to tell them were they went oh so terribly wrong...Sorry, no offense, but your authoritarian tone made me chuckle a bit in this context Big Grin

To me, personally, immersion wasn't broken at all by sentences like "find the key". In fact it makes a lot more sense that way. When I'm making notes for myself, I'd never write "I need to do XY". I already know the note is for me, why would I use a pronoun for myself? That just sounds terribly stilted. Instead I'd write "To do List: - do XY, - find XY..."

A person only uses the word "I" when talking to someone else about himself. So basically, sentences like "I need to find a key" means that the character of the game is talking to me, the player. That does not help identification with the character, in fact it firmly establishes the character as being a clearly different person than me.

As for tutorial texts, I prefer it if they're not trying to be part of the game world. Why would a character think a thought like "I need to press J" ? The key "J" does not exist in the game world. Pretending it does just feels silly to me...
(This post was last modified: 02-19-2013 07:42 PM by Hirnwirbel.)
02-19-2013 07:37 PM
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RE: 2013-02 Tuesday 19th, Amnesia: A Machine For Pigs Status Update - Hirnwirbel - 02-19-2013 07:37 PM



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