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2013-02 Tuesday 19th, Amnesia: A Machine For Pigs Status Update
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Zgroktar Offline
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Post: #54
RE: 2013-02 Tuesday 19th, Amnesia: A Machine For Pigs Status Update

(02-19-2013 08:18 PM)Minecrawler Wrote:  
(02-19-2013 08:07 PM)Zgroktar Wrote:  Amnesia still fells less like one than all others, especially compared with Penumbra with it's combat and all other common game features which were removed.

Penumbra has no "combat" it is not a system to kill enemies! That's what people also don't understand. The goal of Penumbra never was to fight back like a superhero. The "combat" is just a very good idea to improve complexity of the game to solve puzzles and other stuff. Anyway, that are not "weapons" it's meaned just as "tools". Well, the player will be able to fight, but it's heavy to handle and not really the goal of the game.

I think, it's more bad when the mechanics are like in Amnesia, when you hear a monster and then hide and wait... after one minute the music is stopping and the monster is removed for ever. That's bad. In penumbra the monsters get never removed by the game. So, a further problem of Amnesia's horror mechanics.

Considering you opinion about combat, yes that was the idea in theory. But practically it was just a lousy combat system which could have been abused and cheated in many ways, that is why it was removed, it just didn't worked.

While I also don't like the monster mechanics in Amnesia altogether, it still provides a decent edge, and many unpleasant surprises which constantly keeps you on your guard. But yes, that could be further improved.
02-19-2013 08:26 PM
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RE: 2013-02 Tuesday 19th, Amnesia: A Machine For Pigs Status Update - Zgroktar - 02-19-2013 08:26 PM



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