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2013-02 Tuesday 19th, Amnesia: A Machine For Pigs Status Update
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Zgroktar Offline
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Posts: 287
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Post: #56
RE: 2013-02 Tuesday 19th, Amnesia: A Machine For Pigs Status Update

(02-19-2013 08:18 PM)Minecrawler Wrote:  
(02-19-2013 08:07 PM)Zgroktar Wrote:  Amnesia still fells less like one than all others, especially compared with Penumbra with it's combat and all other common game features which were removed.

Penumbra has no "combat" it is not a system to kill enemies! That's what people also don't understand. The goal of Penumbra never was to fight back like a superhero. The "combat" is just a very good idea to improve complexity of the game to solve puzzles and other stuff. Anyway, that are not "weapons" it's meaned just as "tools". Well, the player will be able to fight, but it's heavy to handle and not really the goal of the game.

I think, it's more bad when the mechanics are like in Amnesia, when you hear a monster and then hide and wait... after one minute the music is stopping and the monster is removed for ever. That's bad. In penumbra the monsters get never removed by the game. So, a further problem of Amnesia's horror mechanics.

(02-19-2013 08:16 PM)Zgroktar Wrote:  You've totally missed the point of Amnesia, Daniel is not some mute Half-life like character which you can easily pretend to be. The point of the game is to play in Daniel's shoes, uncover his dark past, and discover what lies ahead. There is nothing you can take personal here, it is his journey, not yours.

But as Traggey said, you are playing him.
There is no Daniel, you are Daniel. You are you.

That just doesn't make any sense. Dodgy
02-19-2013 08:30 PM
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RE: 2013-02 Tuesday 19th, Amnesia: A Machine For Pigs Status Update - Zgroktar - 02-19-2013 08:30 PM



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