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Changing enemy behaviour completely.
FlawlessHappiness Offline
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Posts: 3,980
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#4
RE: Changing enemy behaviour completely.

I don't think it's possible, unless you make it an animation, and call it by the script.

Then it won't be an enemy. Just an animation.

Try SetPropActiveAndFade for the other question. I don't know if this works, but you can always try.

Trying is the first step to success.
03-03-2013, 10:47 PM
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RE: Changing enemy behaviour completely. - by FlawlessHappiness - 03-03-2013, 10:47 PM



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