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Script Help Slight problem with prop impulse
PutraenusAlivius Offline
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#2
RE: Slight problem with prop impulse

(04-19-2013, 02:59 PM)serbusfish Wrote: I have a script set up that pushes a door open. The script works fine, however I find sometimes if you try to open the door (it starts out locked) when it comes to the script activating for some reason the door wont open. Here is the script:

void BLOWOPEN(string &in asParent, string &in asChild, int alState)
            
            {
                    
                    AddTimer("OPEN", 1, "OPEN");
                    
                    SetSwingDoorLocked("castle_arched01_2", false, false);
                    SetSwingDoorDisableAutoClose("castle_arched01_2", true);
                    SetSwingDoorClosed("castle_arched01_2", false, false);
            }

void OPEN(string &in asTimer)
                    
                    {
                            AddPropImpulse("castle_arched01_2", 1, 0, 1.8, "world");
                            
                    }
You need to have it to be above 2000 to see the effects. And you need .f after each one.

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04-19-2013, 03:13 PM
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Messages In This Thread
Slight problem with prop impulse - by serbusfish - 04-19-2013, 02:59 PM
RE: Slight problem with prop impulse - by PutraenusAlivius - 04-19-2013, 03:13 PM
RE: Slight problem with prop impulse - by Yare - 04-19-2013, 04:18 PM



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