Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 5 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Many Hands - A Community Mapping Project
Streetboat Offline
Posting Freak

Posts: 1,099
Threads: 40
Joined: Mar 2011
Reputation: 56
#26
RE: Many Hands - A Community Mapping Project

The ambience in that sewer area and the jumping puzzle to get down there was actually cool as shit- I was not expecting so much tension from one room. I am definitely in on this- not now, since I actually work between 6 and 10 hours every day, effectively not allowing me to make full use of the 8 hours, but when I find the time, I'll certainly try to make something snazzy. I like where this is going- no sense of cohesion quite yet, but there are some areas that allow for seriously promising connections. For example, the locked gate above the pink magic and hole in the ceiling kiandra made above the sewer hints at a salvation up above, while the pink swirling particles tell me that the further down you go, the more wiggidy wack things become, which is something I want to explore. Smile

[Image: signature-2.png]
07-10-2013, 09:42 AM
Find


Messages In This Thread
RE: Many Hands - A Community Mapping Project - by Streetboat - 07-10-2013, 09:42 AM



Users browsing this thread: 1 Guest(s)