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Many Hands - A Community Mapping Project
Khyrpa Offline
Senior Member

Posts: 638
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Joined: Apr 2011
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#79
RE: Many Hands - A Community Mapping Project

I would suggest someone very familiar with the engine to do sort of an optimizing pass for everyones creations. Like checking all particles through, reducing number of polys on decals and overall lighting. Maybe think about doing that after the map is too large to edit.

07-13-2013, 09:36 PM
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RE: Many Hands - A Community Mapping Project - by Khyrpa - 07-13-2013, 09:36 PM



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