void OnEnter()
{
///////////////////////////////////
///////////TIME CHANGES///////////
///////////////////////////////////
if (GetGlobalVarInt("NightTriggered") == 0) //Daylight to Sunset
{
FadeLightTo("PointLight_1", 1.000f, 0.558f, 0.138f, 0.500f, 3.50f, 300.0f);
AddTimer("FogColour", 200.0f, "timer_fogcolour");
}
if (GetGlobalVarInt("NightTriggered") == 1) //visited map for Sunset-Night
{
FadeLightTo("PointLight_1", 0.061f, 0.082f, 0.106f, 0.500f, 3.50f, 0.0f);
DestroyParticleSystem("ParticleSystem_1");
SetFogColor(0.053f, 0.058f, 0.071f, 0.500f);
}
}
////////////////////
///////TIMERS///////
////////////////////
void timer_stoplook(string &in asTimer) //Used to stop LookAt
{
StopPlayerLookAt();
}
/////////////////////////////////
////////Player Thoughts/////////
/////////////////////////////////
void script_darkness(string &in asParent, string &in asChild, int alState)
{
SetMessage("Hints", "NightTime", 0);
}