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Opinions on how TCR & FG are dealing with AAMFP criticism
Mastersarge Offline
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Posts: 39
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Joined: Jan 2012
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#74
RE: Edge Article by Jessica Curry on games diversity

(09-20-2013, 11:53 PM)Lewk Wrote:
(09-20-2013, 11:36 PM)Mastersarge Wrote: WHAT bullshit mind you am I spewing? Everyone is just acting like fucking hipsters because something is 'different.' Do I care if it's different? No. Do I care if it's good? Yes. And you keep shoveling words into peoples mouthes.

I NEVER said that AAMFP and Dear Esther were good, or even creative games.

And 'mouths' is with no 'e'. In case you need the proof:

http://www.thefreedictionary.com/mouth

There is a distinct difference between the spellings.
Well whatever. The thing is, almost everyone here completely missed the point of the criticism. People and even developers are not LISTENING to it. It's basically this, Unstoppable force vs an immovable object.
But ironically in this case the immovable objects the fuckin fans.


change and difference would involve building upon pre established gameplay that is clearly a part of the pre-installment and creating a far superior experience by combining what they know.
Not STRIPPING FEATURES. And that ain't the minority of the problem. That's a pretty big part.

Hey, how ya doing?
09-21-2013, 12:00 AM
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RE: Edge Article by Jessica Curry on games diversity - by Mastersarge - 09-21-2013, 12:00 AM



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