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Opinions on how TCR & FG are dealing with AAMFP criticism
Quizerno Offline
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RE: My opinion about how TCR is dealing with the criticism

(09-24-2013, 06:33 AM)Alardem Wrote: -hiding from monstrosities

Only done a total of four times in AMFP, considering it's short length, hardly a core component.

(09-24-2013, 06:33 AM)Alardem Wrote: -having no means of defense
-reliance on light-source that also attracts attention

Rendered meaningless with the lack of enemy encounters.

(09-24-2013, 06:33 AM)Alardem Wrote: -dark historical setting
-an unpleasant protagonist
-use of audio flashbacks and diary entries

Elements of storytelling that are hardly unique to Amnesia.

(09-24-2013, 06:33 AM)Alardem Wrote: -emphasis on exploration

There's no need to explore in AMFP, the "puzzles" solve themselves and the environments are extremely linear.

(09-24-2013, 06:33 AM)Alardem Wrote: If you get rid of everything this game has in common with its predecessor, of course you're not gonna find anything that you like. Cherry-picking is fun when combined with a dash of arrogance.

?
(This post was last modified: 09-24-2013, 12:18 PM by Quizerno.)
09-24-2013, 12:16 PM
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RE: My opinion about how TCR is dealing with the criticism - by Quizerno - 09-24-2013, 12:16 PM



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