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Opinions on how TCR & FG are dealing with AAMFP criticism
grrrz Offline
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RE: Opinions on how TCR & FG are dealing with AAMFP criticism

(10-02-2013, 02:34 PM)Ashtoreth Wrote: It is possible to give an honest opinion/response to criticism without sounding unprofessional. All it takes is a little assertiveness. Dan's reply was as low as all the hateful negative comments TCR has received.

I've worked 7 years in customer service and I had to put up with a lot of unfounded criticism, insults, harassment, customers questioning my competence and skills without any reason. If I had let my personal feelings and emotions interfere with my job, well, first I would have been fired, and second I would probably be in a mental asylum by now.

Suppose the game had been developed by Frictional Games and published by The Chinese Room. You would never ever see Jens Nilsson or Thomas Grip go into TCR forum (if they had one) and say things like: fucking brainless bullshit, shit, cock, the dream of a zygote in their parents underwear.

And by the way, I loved AMFP, so I'm not here trying to defend the people who criticised the game just because it wasn't Amnesia part II. Read Paddy's posts here and here and maybe it will make you have a different view on this subject.

I obvisouly won't speak for them, but their jobs is to make games, not sit quietly and take loads of craps from strangers for free. The smart move would possibly not to react at all, even on this forum that is overall a little less crual. Ok so they may have overhyped the fear elements, and it was really more an advertising thing than "intellectual honesty", and maybe not such a good idea (also a bit funny and ironic I think after reading it). I missed all of this as "fear" and "horror" alone is not what dragged me to the FG series.
But you even can't really say they failed at it, "fear" is a subjective feeling, it's doesn't go on a scale or meter (not more than sanity...), there are very different kind of fear.
I also think that there a few flaws in the game, but from what I've red from the Chinese Room people, from frictional games approach, and from playing the game, I feel they completely succeeded at what they set out to do in the first place, and for every little thing people don't like they have an honest justification that fits their artistic vision, and they wouldn't had it any other way. For me this shows intellectual honesty, and intergrity, something that's a bit underrated in the whole "video game industry".
(This post was last modified: 10-02-2013, 03:52 PM by grrrz.)
10-02-2013, 03:51 PM
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RE: Opinions on how TCR & FG are dealing with AAMFP criticism - by grrrz - 10-02-2013, 03:51 PM



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