Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 16 Vote(s) - 2.25 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Opinions on how TCR & FG are dealing with AAMFP criticism
Cuyir Offline
Senior Member

Posts: 522
Threads: 1
Joined: Feb 2012
Reputation: 15
RE: Opinions on how TCR & FG are dealing with AAMFP criticism

(10-09-2013, 02:55 PM)slo64 Wrote:
Quote: We knew full well that a decent chunk of the audience came to Amnesia because of the Let's Play culture of jump scares and recording yourself shitting on your desk chair, and the chances were that a significant number of them wouldn't have the slightest interest in the story or reading the notes, and as a result would probably hate the game.
http://plus10damage.com/blog/2013/10/8/d...kinterview


Meh.

He's right though. A pretty sizeable chunk came from that ''culture''.

Not arguing if the game is bad, good, shitty, horrible, etc. But you can't argue that he's wrong on that end.

That article should have a huge spoiler warning/protection. I've finished The Last Of Us (TLOU) months ago, but man that was a pretty brutal spoiler for anyone who hasn't played it. Speaking of which, highly disagree with Dan on his thoughts on TLOU that he spoke about on the interview. He's allowed to have his opinion, as am I. Personally thought TLOU did the whole storytelling better than games that focus exclusively on story. Perfect example of how you can tell a story through actual gameplay but this isn't the time nor the place for that discussion haha.
(This post was last modified: 10-09-2013, 03:15 PM by Cuyir.)
10-09-2013, 03:05 PM
Find


Messages In This Thread
RE: Opinions on how TCR & FG are dealing with AAMFP criticism - by Cuyir - 10-09-2013, 03:05 PM



Users browsing this thread: 2 Guest(s)